Multimedia

toc =Media and Design=

1 to 1 Learning
3 reasons why you need to have multimedia in school
 * __Multimedia literacy__ – important for the 21st century for occupational purposes, civic purposes ( with full participation in society enhanced by the aabilitey to interpret and produce multimedia through blogging, podcasting, website creation, ect.) and artistic purposes.
 * __Knowledge representation__ – power of multimedia for organizing, interpreting, and construing experiences and information. The power of how images, sound and video can represent knowledge
 * __Student Engagement__ – Students are multimedia sponges.

Concepts related to multimedia use of laptops in learning


 * 1. Resemiotization** – mode switching; allows learners to take a fresh look at a message and explore it from an alternative lens.
 * Take highly abstract information and interpret it within a more familiar genre – one being a comic strip. MS - Beowulf
 * Musical interpretation of literature
 * 2. Hybridity** – creative mixing of modes, media, genres, formats and dialects. Provides a way to actively engage learners in meaning making by allowing them to creatively draw on a range of signs and symbols of all kinds, what they mean, and how they relate to the things or ideas they refer to. Hybridity helps to bridge the gap between academic literacy required in school and the ways of communicating more familiar to students lives. Help make learning more meaningful for students. Ex. – Science narrative about nervous system(somatic and automatic systems) and comparing it with Hip Hop stars and the conflicts.


 * 3. Persuasion** – students are commonly assigned to critique persuasive use of media and to develop their own multimedia that debunked false claims. To help understand mass media’s role in society in regards to the persuasive role in areas of advertising, marketing and politics.


 * 4. Genre** – More attention to teaching multimodal genres in laptop schools. Conflicts of focusing on genre to help students achieve academic success versus students finding the power of their own voices if they are to see school as meaningful in their lives.
 * Ex. 1 – Movie trailers on books they are reading in class
 * Ex. 2 – Digital stories of their lives. And original claymations.
 * Ex. 3 – Digital photography to create diverse genres – informational posters, Mother’s Day Cards, book covers, CD covers


 * 5. Reflection** – a critical component of educational and human development for promoting analytic and critical thinking. Portable devices allow students to capture their experiences and use them for reflection. Examples
 * Analyzing student performances – video tapping the bridge project, foreign language skits – students keep all the videos on their laptop for the year and reflect on their improvement. Could not do any self evaluation because they never saw themselves again.
 * Documenting Project Work – Expedition or process of projects
 * Recording Others’ Views – Example - The Roots of Evil


 * 6. Audience** – knowledge that student’s work will be shared with authentic audiences outside the classroom can strongly encourage students to make this transition to reader-based prose. Examples – 4th graders creating a video for a math game they created for 2nd graders – Representing to learn – students learn best when they are required to continually represent what they have learned through texts, art, music, drama or other products or performance media and learning is enhanced if shared with public.